May 15, 2005, 02:39 PM // 14:39
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#1
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Pre-Searing Cadet
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Warrior/Ranger build
Hi,
I was thinking of a Warrior/Ranger build similar to this (for PvP):
Quote:
Attribute Calculator Character Dump
Class: Warrior / Ranger
Assumed items:
+1 to Strength
+4 to Axe Mastery
+1 to Tactics
Attributes: (cost)
Strength: 3+1 (6)
Axe Mastery: 12+4 (97)
Tactics: 9+1 (48)
Wilderness Survival: 9 (48)
Total attribute points used: 199/200
Skills:
1) Eviscerate (elite) - (7a,0,0) If Eviscerate hits, you strike for +32 damage and inflict a deep wound, lowering your target's maximum health by 20% for 21 seconds. This is an elite skill.
2) Axe Rake - (7a,0,0) If this attack hits a foe suffering from a deep wound, you strike for +10 damage, and that foe becomes crippled.
3) Penetrating Blow - (5a,0,0) This axe attack has 50% armor penetration.
4) "Fear Me!" - (4a,0,0) All adjacent foes lose 2 energy.
5) Apply Poison - (15,2,12) For 12 seconds, enemies struck by your physical attacks become poisoned for 11 seconds.
6) Dryder's Defenses - (5,0,60) For 9 seconds, you gain 75% chance to evade attacks and 50 armor against elemental damage.
7) Troll Unguent - (5,3,10) For 10 seconds, you gain health regeneration +8.
8) Nature's Renewal - (5,5,60) Create a level 6 Spirit. For creatures within its range, all enchantments and hexes are removed. For 102 seconds, enchantments and hexes take twice as long to cast. This Spirit dies after 102 seconds.
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Here are my thoughts:
I will use Eviscerate as a means of inflicting damage and deep wounds. Then I will use Axe Rake to prevent flight.
Penetrating Blow is for extra damage. The skill description above is wrong, it's actually +20% armor penetration and I'd say ~18 extra damage. Would replacing this with Disrupting Chop be a better idea?
Fear Me! is just an awesome energy denial ability, and most of the warriors in my guild will be using this. I think with 10 tactics the skill will achieve -3 energy.
Apply Poison is for extra DPS. It's costly at 15 energy, which is why I only use adrenal attack skills. As I will keep attacking for the duration of the skill, the target will remain poisoned for about 23 seconds. This equals to (8 * 23) = 184 total damage over time; combined with deep wound this should work well.
Dryder's Defenses + Troll Unguent for added defense. Should I switch Dryder's Defenses for a tactics skill? Or something else?
Nature's Renewal for enchantment removal. I used to run a team of Warrior/Monks enchanting each other, so I know how useful this can be, but I'm not sure if this ritual is worth it. Should I use another skill or ritual instead, such as Frozen Soil or Frenzy? Or Antidote Signet to get rid of conditions?
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May 15, 2005, 03:12 PM // 15:12
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#2
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Academy Page
Join Date: Feb 2005
Guild: Warrior Nation
Profession: R/W
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Depending on what PvP you do, you can probably ditch the Troll Unguent in favor of something else just because you'll have a Monk healing you .
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